Over 50,000 students have played VentureBlocks at over 300 universities, including:

Babson College
Haas School of Business, University of California Berkeley
Quinnipiac University
Ivey Business School, Western University
The George Washington University
University of Southern California
Virginia Tech
NYU Stern

Instructor Testimonials

"VentureBlocks put my students into a high gear to engage customers and look for entrepreneurial opportunities. Interviewing virtual customers made them focus on key do's and don'ts in their own field research. The simulation was easy to run and sensitized my students to the fun and complexity of searching for entrepreneurial opportunities."

Dr. Erik Noyes
Associate Professor, Babson College

"VentureBlocks is a remarkable feat. For the first time we are seeing the art and science of learning on how to identify an opportunity and the steps needed for success. I used the simulation in my MBA class at George Washington University. We are early adopters of innovation and my students really enjoyed the experience. Get ready for a new frontier of online experiential education!"

Dr. Ayman Tarabishy
Associate Professor, The George Washington University
Executive Director of International Council from Small Business

"While I have frequently encouraged my students to develop empathy for potential users by getting out of the classroom, until I came across VentureBlocks, I never thought it was possible to enable such powerful learning in a simulated environment. But congratulations to the VentureBlocks team. You have succeeded in creating such a simulation that is a perfect tool for allowing students to learn (and fail) before they work on their own lean startup. I will definitely continue to use VentureBlocks going forward."

Dr. Boyd Cohen
Professor, EADA Business School, Barcelona

Student Testimonials

A professor recently surveyed his students, asking "how was your experience with the VentureBlocks simulation?". Their responses are below:

"I had a really great experience with the VentureBlocks simulation. The game was both entertaining and educational (very few games accomplish both). I was able to get to focus and get engaged quickly, leading to a valuable lesson in interviewing and gathering insights."

"It was very fun, I didn't expect to play a video game for homework so that was really cool."

"I enjoyed it. I think I went into it thinking that I had some of these interview skills perfected, but I actually had to learn how to approach interviewees better and get better about asking open ended questions. It was great practice."

"One of my favorite homework assignments I've had."

"I really enjoyed it. It definitely felt like a game and I liked how it constantly gave you feedback."

"I learned a lot about the significance of asking open ended and not leading questions. It also stressed the importance or making sure to identify a problem to solve that has the largest potential customer pool."

"It was actually pretty fun, thought it would just be a normal simulation I've done in my other classes. It was more interactive and fun."

"It was a learning experience! It surprised me how you can phrase many questions in a "bad" way. It's really important to listen to your interviewee and base the following questions on what they say."

"I learned a lot about how to ask questions through this simulation. I realized that questions I thought to ask were actually leading. I need to focus on more open ended questions to get the best results."

"My experience was awesome. It was engaging and exciting and luckily I was able to top the charts for our class- gaining a perfect score somehow on my first try."

"It was great! I enjoyed learning about the right questions to ask and how one bad question can throw off the interview."

"I really enjoyed this assignment. I learned a lot about what makes a good vs bad question in interviews. It was educational, but the video game style and leaderboard also made it feel like a game that I wanted to play and do well in."

"It was great, good to learn different interviewing techniques and what works what doesn't."

"It was fun and quite different from the other assignments I've had. I would enjoy more of those assignments. "

"It was a very unique experience! As a video game design major, I thought it was very interesting to mix the concepts of gaming and entrepreneurship. I think it was also useful to develop interviewing skills and understand what types of questioms are needed to be asked to have successful interviews."

"The simulation was kind of surprising, at first I was not paying too much attention to the conversations I had with the nanu owners at the park but then I realized how important they were when building insights. It has also allowed me to understand that potential customers may have different needs."

"I enjoyed learning about the pros and cons of different questions that can be asked in customer interviews. I thought the simulation was really interactive and I liked that it rewarded you for being able to distinguish good and bad questions."

"It was interesting. It's a useful tool that can facilitate teaching through a simulation. It was bit repetitive at times which I believe helped with capturing knowledge. Overall, the simulation was a fun experience."

"I thought it was kinda cute and fun. Not too easy, but not too hard either."

"It really helped me to reflect on the way I would interview people. Furthermore, it helped me to reflect on what questions not to ask or not to ask them too early. All in all it made me aware of interviewing no-gos."

"It was interesting, helped me realize that I need to develop my interviewing skills."

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